Tuesday, April 30, 2013

Substrata

Been tossing around ideas for Paul Richards' Substrata project recently, so I had a quick go at an idea in zbrush.

Super work in progress, but been having fun with the idea of an alien necromancer, who is able to summon the digital representations of the dead. I'm imaging the final with tons of digital glowie demons around our guy here and some techie armor / readouts.  Wanting to put a slight sci-fi twist on this one, as generally necromancers tend to get lumped into the super high fantasy, elves and magic world.

I also may use this zbrush version as a basis for a work in traditional clay, seeing as there is some time before the August 1st deadline.


Wednesday, April 3, 2013

Carlos Huante / Anatomy Tools Workshop!

So I've been so overwhelmed with many things happening in life that I haven't had the chance to post about my experience at the workshop I went to last week. It's already been a week since the class ended and my head is still spinning from how awesome it was.  Massive props to the whole anatomy tools staff for making the whole experience great. From being picked up from my hotel and shuttled to the workshop, to the very hands on nature of the whole workshop. Nuggets of awesome all over.

I was able to draw and sculpt for 5 days with a designer and sculptor that I've looked up too since I started school many years ago. We spent 2 days drawing and refining our character, and then three days sculpting.

Here are some shots I took from the workshop, process of the creature I worked on as well as others.












With Carlos, at the end of the workshop

The anatomy legend, Andrew Cawrse




Final Sculpt (although unfinished sculpt)







Sunday, March 3, 2013

Deinotherium




Really fun sculpt I worked on this weekend. I love prehistoric giant elephant like creatures. Really happy with where this one is heading, the proportions are really hitting quite well, and my initial details are reading well. 

I think I like working on too many things, I should focus on finishing one!! 

More to come. 

Sunday, February 24, 2013

Troll Wip 2

Worked some more on the Troll. Starting to get in some of the details. Still a couple places where the anatomy is buggin me, and needs work.

More to come, looking to finalize some details and then get some paint on him.




Friday, February 22, 2013

Hard Surface

Did this one last weekend, never posted it up. Just a random quick sketch, practicing some hard surface. Not a very strong design or concept, but was fun to mess around with. 


Monday, February 18, 2013

Troll

Here's a work in progress doodle, I started the other night, and worked a bit on today. Sorta stuck on the deltoid connection to his body...

Based on this concept by Jeff Simpson
http://cghub.com/images/view/253862/


Friday, February 15, 2013

Terrain

Haven't posted up in a bit, started some sculpts here and there, nothing that is blog worthy (even though I should put up more to track my progress). Here's some terrain doodle to break the silence.

 I was messing about in World Machine and some zbrush for quick textures, and then PS for compositing, which I am still not very good at. Need to take more time in my texture phase...and the could use a lot more visual interest, and depth.