Wednesday, January 23, 2013


Here's a wip of a sculpt I started last week, and then worked on some more last night where I started some polypaint.

Was excited to see a bunch of new subscribers after my last rhino timelapse, so I turned that energy into more sculpting!!

Started this guy after work last week, and then worked on him a bit more last night. Two separate sculpting sessions, so excuse the weird cut halfway through. C&C always welcome. Still needs some more work, but I'm happy where he is headed.

Concept is based of a painting by Rlyons

Song: Random Rab - Clarification of Meaning

PS....I need to get back to work on my indian bandit sculpt

Saturday, January 19, 2013

Rhino Final

Worked on the rhino dude some more tonight....polypaint and did some photoshops. Pretty happy with where he ended up. Going to post up a full timelapse vid later as well...if zbrush doesnt crash in the process right now.....

he ripped a mean one, and doesn't like the stench....

Friday, January 18, 2013


Another quick sculpt after work tonight. I was watching a show on feeding zoo animals on netflix, and got inspired by the black rhinos.


I'm going to start posting up some more videos of me sculpting pieces. Here is one I started at lunch the other day and didnt get very far, and then worked on some last night.

Video doesn't start at the beginning because for some reason zbrush decided not to save my undo history.

But here is me making slow decisions about where I wanted to take this guy.

Hopefully not too boring.

Sunday, January 6, 2013

Bandit update #2

Sculpted out more of his face today. Haven't felt like tackling his accessories yet really. More to come! 

Turning more into a indian chief than bandit at the moment, and I need to re-work feathers / head dress. Not quite working the way I'd like.


Wednesday, January 2, 2013

Bandit Update #1

Worked on the bandit a bit more today.  Getting a better feel for the curve insert brushes and how to use them effectively, though there is plenty of frustration when I'm trying to place a curve on a mesh and it just draw it straight through it instead of snapping correctly and I am unsure of the best way to fix it. 

Went very native american with the accessories. 

Still needs:
  • Pistol / Holster
  • Hatchet
  • Pouches
  • Sculpt pass for torso, pants, and hands

Tuesday, January 1, 2013


Saw 'Django Unchained' this week, which was fantastic, and was super inspired to create my own western bandit character. I started with a pretty good idea of what I wanted overall, but also wanted to keep myself open to ideas as I went along. 

I wanted him to be shirtless, dark denim jeans with some native american influences, jewlery, tattoos, possibly war paint. That all might be a bit overkill but I want to try different things and see what works.

 Also definitely wearing a bandana and dark glasses. 

Here is the block in and base sculpt so far. Everything created in zbrush so far. I still need a better handle on the curve brushes, cause the necklace is super funky and definitely needs another go. 
The hands were also were just placed temp with the insert mesh brush. I'll need to re-dynamesh them with the torso soon. 

Still some things to block in like the pistol, his glasses, and haven't decided if I will give him a cowboy hat or long flowing hair. 

The accessories will make this piece sing, and will be good practice since I generally dislike working with a lot of subtools. 

More to come!