Sunday, March 3, 2013
Deinotherium
Really fun sculpt I worked on this weekend. I love prehistoric giant elephant like creatures. Really happy with where this one is heading, the proportions are really hitting quite well, and my initial details are reading well.
I think I like working on too many things, I should focus on finishing one!!
More to come.
Sunday, February 24, 2013
Troll Wip 2
Worked some more on the Troll. Starting to get in some of the details. Still a couple places where the anatomy is buggin me, and needs work.
Friday, February 22, 2013
Hard Surface
Did this one last weekend, never posted it up. Just a random quick sketch, practicing some hard surface. Not a very strong design or concept, but was fun to mess around with.
Monday, February 18, 2013
Troll
Here's a work in progress doodle, I started the other night, and worked a bit on today. Sorta stuck on the deltoid connection to his body...
Based on this concept by Jeff Simpson
http://cghub.com/images/view/253862/
Based on this concept by Jeff Simpson
http://cghub.com/images/view/253862/
Friday, February 15, 2013
Terrain
Haven't posted up in a bit, started some sculpts here and there, nothing that is blog worthy (even though I should put up more to track my progress). Here's some terrain doodle to break the silence.
I was messing about in World Machine and some zbrush for quick textures, and then PS for compositing, which I am still not very good at. Need to take more time in my texture phase...and the could use a lot more visual interest, and depth.
I was messing about in World Machine and some zbrush for quick textures, and then PS for compositing, which I am still not very good at. Need to take more time in my texture phase...and the could use a lot more visual interest, and depth.
Sunday, February 3, 2013
Random Sketch
Just a sketch done in Sculptris, also having some fun messing about with blending layers in Photoshop.
Wednesday, January 23, 2013
Ork WIP
Here's a wip of a sculpt I started last week, and then worked on some more last night where I started some polypaint.
Was excited to see a bunch of new subscribers after my last rhino timelapse, so I turned that energy into more sculpting!!
Started this guy after work last week, and then worked on him a bit more last night. Two separate sculpting sessions, so excuse the weird cut halfway through. C&C always welcome. Still needs some more work, but I'm happy where he is headed.
Concept is based of a painting by Rlyons
http://rlyonsart.blogspot.com/2012/03/head-study.html
Song: Random Rab - Clarification of Meaning
Was excited to see a bunch of new subscribers after my last rhino timelapse, so I turned that energy into more sculpting!!
Started this guy after work last week, and then worked on him a bit more last night. Two separate sculpting sessions, so excuse the weird cut halfway through. C&C always welcome. Still needs some more work, but I'm happy where he is headed.
Concept is based of a painting by Rlyons
http://rlyonsart.blogspot.com/2012/03/head-study.html
Song: Random Rab - Clarification of Meaning
PS....I need to get back to work on my indian bandit sculpt
Saturday, January 19, 2013
Rhino Final
Worked on the rhino dude some more tonight....polypaint and did some photoshops. Pretty happy with where he ended up. Going to post up a full timelapse vid later as well...if zbrush doesnt crash in the process right now.....
he ripped a mean one, and doesn't like the stench....
he ripped a mean one, and doesn't like the stench....
Friday, January 18, 2013
rhino
Another quick sculpt after work tonight. I was watching a show on feeding zoo animals on netflix, and got inspired by the black rhinos.
Youtubes
I'm going to start posting up some more videos of me sculpting pieces. Here is one I started at lunch the other day and didnt get very far, and then worked on some last night.
Video doesn't start at the beginning because for some reason zbrush decided not to save my undo history.
But here is me making slow decisions about where I wanted to take this guy.
Hopefully not too boring.
Video doesn't start at the beginning because for some reason zbrush decided not to save my undo history.
But here is me making slow decisions about where I wanted to take this guy.
Hopefully not too boring.
Sunday, January 6, 2013
Bandit update #2
Sculpted out more of his face today. Haven't felt like tackling his accessories yet really. More to come!
Wednesday, January 2, 2013
Bandit Update #1
Worked on the bandit a bit more today. Getting a better feel for the curve insert brushes and how to use them effectively, though there is plenty of frustration when I'm trying to place a curve on a mesh and it just draw it straight through it instead of snapping correctly and I am unsure of the best way to fix it.
Went very native american with the accessories.
Still needs:
- Pistol / Holster
- Hatchet
- Pouches
- Sculpt pass for torso, pants, and hands
Tuesday, January 1, 2013
Unchained.
Saw 'Django Unchained' this week, which was fantastic, and was super inspired to create my own western bandit character. I started with a pretty good idea of what I wanted overall, but also wanted to keep myself open to ideas as I went along.
I wanted him to be shirtless, dark denim jeans with some native american influences, jewlery, tattoos, possibly war paint. That all might be a bit overkill but I want to try different things and see what works.
Also definitely wearing a bandana and dark glasses.
Here is the block in and base sculpt so far. Everything created in zbrush so far. I still need a better handle on the curve brushes, cause the necklace is super funky and definitely needs another go.
The hands were also were just placed temp with the insert mesh brush. I'll need to re-dynamesh them with the torso soon.
Still some things to block in like the pistol, his glasses, and haven't decided if I will give him a cowboy hat or long flowing hair.
The accessories will make this piece sing, and will be good practice since I generally dislike working with a lot of subtools.
More to come!
I wanted him to be shirtless, dark denim jeans with some native american influences, jewlery, tattoos, possibly war paint. That all might be a bit overkill but I want to try different things and see what works.
Also definitely wearing a bandana and dark glasses.
Here is the block in and base sculpt so far. Everything created in zbrush so far. I still need a better handle on the curve brushes, cause the necklace is super funky and definitely needs another go.
The hands were also were just placed temp with the insert mesh brush. I'll need to re-dynamesh them with the torso soon.
Still some things to block in like the pistol, his glasses, and haven't decided if I will give him a cowboy hat or long flowing hair.
The accessories will make this piece sing, and will be good practice since I generally dislike working with a lot of subtools.
More to come!
Saturday, December 22, 2012
Dragon Polypaint
Messed about with some polypaint on my dragon sculpt today. Didn't spend too long, definitely shows as its pretty messy, but just wanted to have some fun.
Friday, December 21, 2012
"What about their legs?'
"...They dont need those....."
Watched The Hobbit this past week, twice. Loved it just as much as i remember loving the book when i read it years ago. Felt super inspired afterwards with how amazing the creature models, the trolls, goblins, orcs were all fantastic.
Had to have a go at making a goblin of my own. Here is a sculpt and polypaint I worked on past couple days.
Watched The Hobbit this past week, twice. Loved it just as much as i remember loving the book when i read it years ago. Felt super inspired afterwards with how amazing the creature models, the trolls, goblins, orcs were all fantastic.
Had to have a go at making a goblin of my own. Here is a sculpt and polypaint I worked on past couple days.
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